Sunday, 3 March 2013

Stitch (Lilo & Stitch)

Stitch (Lilo and Stitch).jpg
First appearance Lilo & Stitch (2002)
Last appearance Stitch! (2008–2011)
Created by Chris Sanders
Voiced by Chris Sanders (all except anime)
Ben Diskin (English version of anime)
Aliases Experiment 626. Poses as an Earth dog, as well as a human friend of Lilo's named 'Kenny', 'Mutant Koala', 'Rabid hedgehog', 'little blue wrecking ball'. In the film, he was also called "baby".
Stitch is the name of the genetic experiment 626, a fictional alien, and one of the two main characters of the Lilo & Stitch films and television program, also made into a video game. Originally created to cause chaos across the galaxy, he is marked by his mischievous behavior, traits that endear him to his friend Lilo, who adopted him as her puppy dog. He is voiced by his creator and the film's co-director, Chris Sanders.


Stitch is a blue, canine-like, alien genetic creation standing around 3 feet tall. He is referred to as a dog throughout much of the franchise. He has a limited ability to change his physical appearance, as he can retract a second set of arms, his claws, his antennae and the three spikes on his back into his body.


A 1985 concept sketch of Stitch by Chris Sanders.
As revealed in Lilo & Stitch, Stitch was created by "evil genius" Dr. Jumba Jookiba, who called him "Experiment 626". Both Jumba and Stitch were captured and put on trial by the United Galactic federation.
626 is then sentenced by the Grand Councilwoman to life imprisonment on a desert asteroid and Captain Gantu (who despises him) escorts him. Stitch escapes and crash-lands in Kaua'i, Hawaii. Disguising himself as a dog to hide from his captors, 626 was adopted by a little girl named Lilo, who names him "Stitch".
Stitch is trained by Lilo to be good, using Elvis Presley as a model for his behavior. Lilo's efforts prove to be fruitless at first, as Stitch is unable to suppress his destructive programming. Nevertheless, Lilo enjoys having Stitch as her new "puppy". Although at first he only wanted to use her as a human shield from Jumba and Agent Pleakley, whose mission was to capture him, Stitch slowly develops feelings for Lilo, to the point where he saves her from Gantu. After his heroics, the Grand Councilwoman allows Stitch to serve his exile on Earth with Lilo as his warder, citing her dog adoption certificate (subsequently, Lilo seems to have become not only a best friend but also a sister figure to Stitch).
In Lilo & Stitch 2: Stitch Has a Glitch (set shortly after the first movie), Stitch is living well and is reasonably well-behaved (although still hot-tempered and mischievous) with the exiled Jumba and Pleakley in Lilo's (and her older sister Nani's) house, until he begins malfunctioning. Since he was not fully charged after his creation, Stitch experiences periodic glitches that have him reverting to his original destructive programming, appearing to suffer from a "fit" or "seizure". Seeing this, Jumba strives to create a proper charging chamber for Stitch. Not wanting to hurt anyone and not knowing about Jumba's plan, Stitch attempts to leave Earth for a remote planet, while Lilo, Jumba, and the others desperately try to have him return so they can recharge him. Although they are too late when they place him in the recharging pod, Stitch seems to be revived by Lilo's love, in accordance with her belief that love is more powerful than death.
In Stitch! The Movie, 626 discovers the remaining 625 genetic experiments locked in a crate, in the form of dehydrated pods. In order to rescue a kidnapped Jumba a trade between Dr. Jacques von Hämsterviel and Jumba for the experiments is organized, but it instead results in the freedom of the experiments and the capture of Lilo and Stitch. Hämsterviel then tries to clone Stitch but he was rescued by Experiment 221 ("Sparky"). Stitch then rescued Lilo and landed Hämsterviel's spacecraft back in Kaua'i, where the Grand Councilwoman waited to arrest Hämsterviel.
In Lilo and Stitch: The Series, Stitch and Lilo have to capture Jumba's other experiments, turn them from evil to good, and find them a home. Along the way, he meets his match: Experiment 627 who is tougher than him, but whom Stitch eventually defeats with greater intelligence. He also is affected by 15 experiment powers: Amnesio wipes out his memory, Spike makes him goofy, Babyfier turns him into a baby, Spooky turns into water and nearly drowns him, Lax makes him lazy, Dupe duplicates him into four, (weakening his strength, Frenchfry serves him un-nutritious meals (along with Lilo and Pleakley) and fattens him up into a giant bowling ball, Yarrp sounds out his loud megaphone, (deafening him), Snooty sucks out his Mucus (effectively dehydrating him), Swirly hypnotizes him, Drowsy (in the episode PJ) puts him to sleep, Houdini makes him invisible, Swapper switches him into Lilo`s and Pleakley`s bodies, Bugby turns him into a bug and Slushy freezes him. However, the powers wear off. He also meets Angel (Experiment 624) who is introduced as a love interest for Stitch.
After they have successfully captured all the remaining experiments in Leroy & Stitch, The Grand Councilwoman offered Stitch the chance to become the captain of the Galactic Armada and its new flagship, The BRB (Big Red Battleship) 9000. However, that would require Stitch to be separated from Lilo. Not wanting to make Lilo sad, he chooses to return to Kaua'i but Lilo tells him he should go. Before he leaves with Jumba and Pleakley, Lilo gives him a necklace with a tiki of the god Ku Tiki to give him strength. When Gantu breaks out Dr. Hämsterviel in an action of frustration, Stitch is sent on his first mission to capture the evil rodent once more. But when he arrives at Galactic Defense Industries, Stitch faces off against a new experiment - Leroy, who is an enhanced clone of Stitch. Stitch fights well and is about to beat Leroy when Pleakley shows up unexpectedly, allowing Leroy to take advantage of Stitch's lapse in concentration and beat him. He is placed in a cage and sent with Jumba and Pleakley heading towards a black hole. After they are sent towards the black hole, Leroy heads off towards earth to capture all of the other experiments for Hamsterviel. Later, Stitch, Jumba, and Pleakley escape from the black hole, and arrive on the planet Turo. There they rescue Lilo, 625 (now known as Reuben), and Gantu, and fly Pleakley's car pool van back to Earth to assist the other 624 experiments in the defeat of an army of Leroys. Now, with Leroy defeated, Stitch, Jumba and Pleakley return to Earth with Lilo, realizing family is more important than spaceships, laboratories, and prestige.
In the anime series Stitch!, this version of Stitch seems to have reverted to his destructive nature, and is first seen in the first episode being chased in a spaceship by Jumba and the authorities.
The original version (aired in Japan) leaves a plot hole for why Stitch is not with Lilo anymore. For unknown reasons, they wanted to leave this open to the viewers' imagination. However, in the heavily edited English adaption of the anime, it is implied that Stitch is doing this because of emotional trauma, as Jumba tells him, "Just because little girl Lilo, has new boyfriend now and is all washed up with 626 (Stitch) is no reason to act bad," suggesting that the now grown up Lilo has deserted him for a new boyfriend. Despite this, when confronted by Yuna (a Japanese little girl who is the series' equivalent to Lilo) about his family not caring for him, he states "Lilo cares," which implies he still thinks she cares about him. However, Lilo does not appear in any way in the anime, except for Episode 23 of Zutto Saiko no Tomodachi (Season 3), where Lilo, now a fully grown adult with a daughter who looks incredibly like her when she was a child, visits Okinawa in cahoots to reunite with Stitch, where we learn that she still truly loves and cares about him. We also learn the reason why Stitch left her was because she had left for college and she did not visit him on the beach the day she promised him, causing him to believe she had betrayed him. Lilo then explaines to Stitch that the reason why she did not visit him on the day she promised was because Nani became pregnant and she was very busy looking after Nani, by the time she rushed back to visit him he had already left; she discovers this by finding his tiki necklace on the beach, causing her to burst into tears. At the end of the episode just before she boards the plane with her daughter, she and Stitch have a happy reunion, she hugs him soundly, gives him back the tiki necklace which she had kept with her since he left and promises to visit him again soon.


Throughout the course of the entire Lilo and Stitch franchise, Stitch is depicted as a character that is unlikable to many people except Lilo (on rare occasions, even she falls out with him, most notably in Lilo and Stitch 2, where she strongly considers him to be bad, unaware that the glitches he was possessed by at the time were reverting him back to his original destructive behavior) due to his destructive and temperamental behavior. It is interesting to note that people who are averse to Stitch, such as Mertle or Hamsterviel, describe him as "ugly and deformed", while people with an affection (like Lilo, Jumba, and Nani) for him describe him as "cute and fluffy". This reflects the basic idea behind Stitch and also his cousins: they do not correspond to many established criteria of good physical appearance in that they have an extra pair of arms or misshapen heads.
When Stitch is in his "evil" form, he is undeniably worrying as his somewhat botched physique underlines his at the time twisted behavior; in "good" form however (the form that the audience most often sees), Stitch's display of emotion at being rejected due to his behavior and looks while trying to act good for Lilo is meant to make him seem more adorable to the audience. Despite his surface destructiveness, which does not go away even after he has become "good", Stitch is a complex character: according to his creator Jumba, Stitch as a destructive machine was not given a higher purpose in life. Since Stitch is trapped on an island where there are relatively few things to destroy, he has many occasions to reflect on other occupations than evil. It is implied that Stitch destroys only because that is what he is programmed to do; but since he has a personality of his own (a fact that only Lilo truly understands), he also has the choice, even will, not to do so.
Despite having superhuman strength and a high level of computer-intelligence, Stitch is emotionally fragile and has a childlike personality beneath his "monster" appearance. Lilo believes that one reason why he originally pursued his destructiveness was for similar reasons to her own naughtiness, that it was because he was emotionally scarred (for having been made as a monster by Jumba) but received little understanding or sympathy from others. Stitch becomes much more well-meaning after his betterment, but is frequently unable to control all of his impulses to antisocial actions. Fortunately for him, Lilo (and later Reuben and Angel) is always there to support him, and he returns her support willingly.
There is a common misconception from viewers that Lilo is dependent on Stitch for protection and support; if anything, it is Stitch who is more dependent on Lilo, although as the story progresses he becomes more self-conscious and capable of the right decisions thanks to his friend's efforts to help him in life, despite her having her own troubles to contend with. At the end of the series, Stitch has friends, family, love life and a purpose worth believing in.

Abilities and weaknesses

While explaining his creation to the Galactic Council early on in Lilo & Stitch, Dr. Jumba gives the following rundown of Stitch's powers: "He is bulletproof, fireproof, shockproof and can think faster than super computer. He can see in the dark and can move objects 3,000 times his size. His only instinct - to destroy everything he touches!" In the original Lilo & Stitch film, Jumba claimed that Stitch's "destructive tendency was taking effect and that he would be irresistibly drawn to large cities to "back up sewers, reverse street signs, and steal everyone's left shoe." This is shown in Lilo & Stitch: The Series episode 10, where Lilo and Stitch are watching Keoni skateboard, then Stitch looks in Keoni's rucksac and eats Keoni's shoe, Keoni replies by saying "Hey, my shoes!" in which Lilo says, "He only eats the left ones!"
While Stitch is never seen shot by a bullet, he endure being shot by plasma projectiles. He can catch them in his hands before throwing it back to the shooter as shown in the original film and Stitch! The Movie. Stitch was shown to be hit by one in the episode "Finder" when Hamsterviel, armed with a self-made plasma cannon, shot him with it, which only made Stitch unconscious (it is assumed that plasma projectiles are deadly to humans as Lilo occasionally is almost shot by one in the franchise). As he dodges all other plasma projectiles, Jumba did claim that Stitch being hit by one would stun him long enough to be defeated by a foe. He did survive the crash of his spaceship with only a scratch, is only briefly stunned by a fall of several thousand feet, and has to be run over by three tractor-trailers in succession to be knocked out. As for fireproof, he does drive a tanker truck of gasoline into a volcano and in an explosion generated by it, he is propelled in the air in the original film when he used this phenomena to strike at Gantu's ship to thwart his capture of Lilo.
Thinking faster than a super computer is harder to quantify, but he does escape from captivity fairly ingeniously, builds a model of San Francisco after only glancing at Earth vs. the Spider; grabs a crossword puzzle from the table and finishes it in about 8 seconds; is often seen solving complex mathematic equations; builds a bomb out of a plasma bolt, a doll and a roller skate; builds a "bucking bronco" out of a toaster, a vacuum cleaner, and a lamp, a DNA double helix from only coconuts, hollow sticks and a turntable; is able to understand he can use a human as a shield from Jumba, by Pleakly's presence; and generally picks up quickly on what is happening around him. He is also fluent in playing the ukulele and driving any sort of vehicle, which can be as simple as riding a tricycle or as complex as piloting inter-galactic spaceships.
His ability to lift objects 3,000 times his own size and weight is seen several times throughout the franchise, including incidents where he picks up a descending blast door, hits Dr. Jumba with a thrown Volkswagen Beetle (shouting gleefully, "blue punch buggy! No punch back!") and stops an oil tanker. This ability is sometimes joked about in the later series; for example, in Stitch! The Movie, Hämsterviel, while physically restraining Stitch for a cloning experiment, counters Stitch's strength with restraint devices, that are equal in strength themselves, as Hämsterviel loudly declares, to 3,001 times Stitch's own weight. Another such example of the limitation of such strength was during Lilo and Stitch: The Series, where Stitch showed his strength off on a television show by holding up two bulldozers on a platform only to have it come crashing down on him when Gantu lets loose a piece of paper which attaches itself to one of the bulldozer, stating he can hold up three thousand times his size, but not an ounce more.
Pads on Stitch's hands and feet can secrete a sticky substance allowing him to adhere to almost any surface and scale buildings and walls. His skeletal system is very flexible, allowing him to put his feet into his mouth and become a rolling ball and also to allow him to squeeze through tight spaces. Stitch's legs are small, but powerful enough to enable him to jump several feet into the air. His eyes can pick up various forms of light and he can filter out one or the other if necessary. Stitch can see in normal vision (during this mode, his eyes appear black in color), night vision (which is green), infrared (red) and X-ray (bright green). Furthermore, he also can magnify his vision. He also can act as an audio amplifier, radio and/or microphone, illustrated when he uses a finger as the needle on a record player, and the music comes out of his open mouth. He has an acute sense of smell and hearing and is also dexterously skilled in hand-to-hand combat, using all four arms or just two.
Stitch can also be noted for his immortality. Although the Lilo & Stitch franchise is set in the current year, he is shown to have no signs of aging as seen in the episode "Skip" for 10–20 years, much to his chagrin (although suggested by an aged Lilo to grow a goatee to make him look older).
Stitch's greatest weakness is his inability to float or swim due to his dense molecular structure, which causes him to sink in water. Another weakness is the fact that his super-sensitive hearing can lead to temporary deafness when exposed to sonic blasts. Stitch originally had an instinctive aquaphobia, but was able to overcome it because of Lilo. In episode 6 of Lilo & Stitch The Series, experiment 300 was activated, which Lilo nicknamed Spooky, it has the ability to transform into people's worst fear, for Stitch it transformed into water, until Lilo showed Stitch her coping mechanism for when she gets scared, which is how Stitch was able to save her later in the episode. Lilo's coping mechanism is singing the chorus of 'Aloha 'oe.' Another of Stitch's weaknesses, as mentioned earlier, is that he cannot lift things over 3000 times his size and weight.

Other appearances

A close-up of the audio-animatronic Stitch used in the attraction in Stitch's Great Escape!.
Stitch makes a cameo amongst the crowd of Disney characters coming in to watch the film The Lion King 1½.
There is a Stitch doll off to the left corner on the lowest shelf in young Jim Hawkins room in Disney's other intergalactic film Treasure Planet.

Kingdom Hearts series

Stitch appears as a summon in the video game, Kingdom Hearts II, making a minor influence at Hollow Bastion. He also appears along with his homeworld, Deep Space, as a fighting partner to Ven and Aqua in the prequel Kingdom Hearts Birth by Sleep. The world is set in space and revolves around on his escape from Gantu's custody, before arriving in Radiant Garden.

Disney Stitch Jam

Stitch is the title character of the Nintendo DS game, Disney Stitch Jam.[1]


Stitch is the subject of many Disney merchandise items, particularity those at Disneyland Parks. Some of this merchandise is also sold through the Disney store though product ranges vary from country to country.[2]

Kingdom Keepers

Playing only a small role in the beginning of book 3, this gigantic blue alien confused as a dog, as Finn described it chases Finn followed by some of the earlier pirates. Thought to have come out of Stitch's Great Escape, he apprehends Finn and Maybeck. In "Power Play" the keepers suspect that Stich might have been put under a spell and may not actually be an Overtaker. In Shell Game Stitch saves Finn at Typhoon Lagoon from CPR Dummies.

From Wikipedia, the free encyclopedia

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